
Essentially, we take the mess of info coming out… Got a game you think we should be looking at? Contact or send it to: Kotaku AustraliaLevel 4, 71 Macquarie StSydney NSW 2000 So, uh, what exactly is this ‘blog’ thing? We’d love to say it’s some magical technology developed in secret by Thomas Edison parallel to his work with electricity, but it wasn’t. If you’d like to contact Kotaku with suggestions, comments, or product announcements, you can email us at Kotaku Australia is published by Allure Media in association with Gawker Media. Sure, you could mosey over to the US site, but you’d miss out on all the juicy gaming goodness that’s relevant – and important – to you. The Australian edition of Kotaku is focused on taking all this fantastic news and crafting it into a tasty treat for all you Aussies and Kiwis. Whether it’s the latest info on a new game, or hot gossip on the industry’s movers, shakers and smashers, you’ll find it all here and nicely packaged at Kotaku. They’d be one in the same in every lexicon on the planet if it were humanly possible. However, the creator does suggest that some version of the mod might be released publicly in the future, telling viewers to “stay tuned” and adding that “the mod community for is going to wake up.” More From Kotaku Australia

In the comments under the new gameplay video, they explain that this version of the mod is “unstable” and was built on an “older build of the game” that is prone to crashing. Now the bad news: Voyagers Revenge doesn’t have a release date for this FPS mod.

If you told me this was some new VR mode being added to the game by Naughty Dog themselves that would work with PSVR2 headsets, I’d probably believe you.Īccording to Voyagers Revenge’s videos, the mod, which they’ve been working on for a few months already, is being developed using tools created by other modders Flawless Widescreen, JediJosh920, and TheMagicalBlob. It’s surprising that, even in this unfinished state, the mod looks extremely playable and professional. At one point we see Joel holding off waves of infected enemies with a handgun and rifle, and it almost plays out like something from Dying Light or Far Cry. In the video, the creator shows off how the combat from the Last of Us Part 1 translates to a FPS-like perspective. The Last of Us in First Person Mode – Brutal Combat & New Aggressive Gameplay
